Tuesday 24 July 2012

Ancestor Beat Variations

Ancestor Beat or just straight up hero beat has evolved enormously over the years due to the release of new cards, the change in meta, and just good old fashioned invention from players.

There are now many variations of Ancestor Beat lets take a look at my version of the deck list that relies on Card Car D.

Monsters: 12
3 Card Car D
3 Alius
3 Effect Veiler
1 Photon Trasher
1 Bubbleman
1 Stratos

Spells:22
3 E Emergency Call
3 Pot of Duality
3 Gemini Spark
3 Miracle Fusion
3 Super Polymerization
2 Cyclone
1 Book of Moon
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Reinforcement of the Army

Traps: 7
2 Hero Blast
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment

As you can see this version of the deck relies on Card Car D to gain advantage and speed up the deck also more importantly to draw the all important Veiler needed to stop your opponents Inzektors, Rescue Wabbit, Wind-ups etc. The Card Car D also helps cover the loss which Super Polymerization will take.

This version might not be so practical to any TCG players as you don't have Escuriado yet however over here in OCG the ability to remove any monster (except Fossil Dyna, Kristya, Vanity's Fiend, or Verz Opheon  (╯°□°)╯︵ ┻━┻) in an instant with your opponent being unable to stop it is incredibly powerful. It stops Naturia Beast and Shien Locks, Quasar, Laval Stannon, and perhaps most importantly in Singapore serves as an excellent counter to opposing hero beats (which there are far too many of in Singaporeヽ(≧Д≦)ノ ). 


However lets look at another version of hero beat. This version is a bit more combo based and closer to the Arrive Hero decks than the others however it doesn't go all the way. This would be called bubble beat in the states I believe.


Monsters: 10
3 Alius
2 Bubbleman
1 Photon Thrasher
1 Zephyros
1 Stratos
2 Effect Veiler

Spells: 21
3 E Emergency Call
3 Pot of Duality
3 Miracle Fusion
3 Gemini Spark
2 Night Beam
1 Future Fusion
1 Reinforcement of the Army
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Super Polymerization
1 Book of Moon

Traps: 10
2 Phoenix Wing Wind Blast
2 Hero Blast
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment
1 Starlight Road

This is not like other TCG Bubblebeats I believe but it does open up the possibility to spam a field full of monsters none the less while still maintaining control elements. This version plays less super polymerization as there is no Card Car D to make up for the cost. In exchange though this deck has much easier access to some exceeds such as Shock Master and Verz Ouroboros.

This deck runs Phoenix Wing Wind Blast as sometimes we might need to discard an extra card to spam the field with Bubbleman. This can also open up interesting plays as well such as discarding a card to make sure you have 0 cards in hand and on field to summon Bubbleman and draw 2.

Now lets look at another version of Hero Beat this one more similar to previous formats.

Monsters: 11
3 Alius
3 Effect Veiler
2 Thunder King Rai-Oh
1 Gorz the Emissary of Darkness
1 Honest
1 Stratos

Spells: 18
3 E Emergency Call
3 Pot of Duality
3 Gemini Spark
2 Miracle Fusion
2 Forbidden Lance
1 Forbidden Chalice
1 Super Polymerization
1 Reinforcement of the Army
1 Monster Reborn
1 Dark Hole
1 Book of Moon
1 Heavy Storm

Traps: 11
2 Solemn Warning
2 Torrential Tribute
2 Hero Blast
1 Solemn Judgment
1 Starlight Road
1 Dimensional Prison

This deck is more of an old school era deck that I feel works quite well in todays format. With all the Chaos Dragons running around now Rai-Oh gains relevancy once again and there are not that many Inzektors in Singapore anyway.

However we cannot discount Inzektors still even though there are less of them so we maindeck the one Forbidden Chalice as tech. We play Lance over Cyclone because it is more versatile in battle situations since this deck has trouble running over some of the larger boss monsters.

Two Miracle Fusion only which is quite surprising but drawing Miracle Fusion without any Heroes is terrible and this deck doesn't get Heroes at all sometimes. Instead we run stuff like Dimensional Prison for the Hero mirror and Chaos Dragon matchup. Honest is an old favorite that will work well in a format full of dragons and heroes.

Our last variation of Ancestor Beat is a TCG version of the deck that I would use in the OCG.

Monsters:11
3 Alius
2 Beast King Barbaros
2 Thunder King Rai-Oh
2 Effect Veiler
1 Crusader of Endymion
1 Stratos

Spells:18
3 Gemini Spark
3 Pot of Duality
2 Miracle Fusion
2 Forbidden Lance
2 E Emergency Call
1 Reinforcement of the Army
1 Super Polymerization
1 Book of Moon
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
                                                                                                                                        
Traps:12
2 Skill Drain
2 Torrential Tribute
2 Solemn Warning
2 Compulsory Evacuation Device
1 Dimensional Prison
1 Hero Blast
1 Solemn Judgment
1 Starlight Road

This is a TCG version of Skill Drain Hero Beat built for the OCG. Barbaros is a force to be reckoned with if your opponent can't stop him smashing the opponent with 3k when backed up with Skill Drain. Skill Drain is one of the strongest cards in the format since it kills almost every deck Inzektors, Chaos Dragon, Heroes, Hieratics many of these decks lose to one Skill Drain backed up with Barbaros. This deck doesn't special summon much either seeing as there are only 2 Miracle Fusion and only 1 copy of Super Polymerization so its good for budget players who might not have the money for all the expensive Exceeds.

Lance over Cyclone once again because its more useful in this deck and only one Hero Blast since the deck Can't get Alius as easily once again. Nothing special here but I like the deck and its fun to watch people unable to do anything and slowly kill them by beating them with one Barbaros or Alius.


So what do you think is your favorite version of Ancestor Beat?

Whatever it is enjoy playing Heroes since this format is one in which they truly shine in.

(。・ω・)ノ゙


Thanks for reading!!!


Saturday 21 July 2012

Banlist sept 2012 prediction

Banned:
Mind Control
Future Fusion
Brionac

Limited:
Inzektor Dragonfly
A Hero Arrives
Ultimate Offering
Red Eyes Darkness Metal Dragon

Semi-Limited:
Rescue Rabbit


This is no means a list made for the sake of the game but a prediction of what konami will do. Some things that should be affected by the banlist in my opinion like wind-ups are not here but there are a number of reasons behind this.

Banned:

The Banned list is quite obvious with the release of Mind Pollution in Abyss Rising I believe Konami was making a inferior replacement for Mind Control when they finally ban it.

Future Fusion is there to hit the obvious Chaos Dragons and Hero shenanigans, because we all know how bullshit they are.

Brionac is still one of the most overused synchros these days and makes infinite loops all day every day.

Limited:

The limited list has Inzektor Dragonfly to hit inzektors of course. Even if it isn't dragonfly that is hit however something from inzektors should be hit because they have already been around for quite a long time.

A Hero Arrives is there also to stop all the bullshit Arrive decks. They might hit this due to the fact that Arrive Hero won the Japanese WCQ and personally if they hit Arrive Hero and leave normal Hero I still wouldn't mind as standard Hero Beat is still quite Balanced.

Ultimate Offering is there to hit the offering Machina Gadget for the simple reason that this deck doesn't make money for Konami. Mostly everyone has the exceeds necessary to make this deck and obtaining a playset of Machina and Gadgets is even easier. Thus Konami might hit this deck so that people will buy their newer products.

Red Eyes Darkness Metal Dragon the boss of the dragon decks this thing opens up otk after otk. The main reason that this is on the list is because of that however another reason why this could be on the list is because the structure deck was released December of last year. With this much time since the release of the deck there could be a chance that this deck will get hit.

Semi-Limited:

Rescue Rabbit is the only card on the limited list because Rabbit does need to be hit. However It isn't limited for the sole reason that they still need to sell Photon Shockwave.

Now why are a lot of things not on this list such as windups and tourguide?

Simple because of Extra Pack 5 coming out soon. If tourguide and wind ups were hit sales of Extra Pack 5 will lower because those are obviously the most hyped cards of Extra Pack 5.

By this point I feel that Konami will never unlimit Destiny Draw no matter how much we want it. However with the strength of current Rank 6 exceeds I feel that it might not be a good idea too anyway.

Thanks for reading this wall of text.




Wednesday 18 July 2012

So I decided to make a DN account....

ID: PutraNoobYGO

You'll see me on late nights early mornings on weekdays and weekends most likely.

Meanwhile should I buy dual lands or gagaga gunman so many cards to buy so little time.


Monday 16 July 2012

Gaining interest in MTG for some reason ....

My friend at school gave me a sudden interest in magic.....

The game is fun however what I don't like is that there's rotation and how expensive the game is.
Despite that though the game is entertaining and I feel more skill in that game right now instead of yugioh (though that may be because the format is trash right now).                                                  

I'm thinking about making some kind of blue deck that revolves around tarland the sky summoner right now and using augur of bolas to get an instant or sorcery from my deck.

Any ideas on how to make a deck?

I might have to change the title of the blog at this rate.


Tourney Report 14/07/12

Since I never post anything here, I might as well post something

Deck Used: Solitare
Format: 4 Round Swiss, cut to Top 8

1st round: Arrive Hero OO
Obliverated him 2 games in a row. Hmmm. Yummy.

2nd round: TGAA XX
Couldn't draw enough and died to OTK after resting for 1 day and him End Phase MST too strong.
2nd game was the same w/o the End Phase MST.

3rd round: Hero Beat XOX
1st game: Died to Shock Ruler. No Spells to rule em all.
2nd game: I was dropped to 200 lifepoints, but Tragoedia stalled enough for me to have a Straight hand.
3rd game: Total Trash hand of 3 Consonance no White Stone. (╯°□°)╯︵ ┻━┻

4th round: Dark World OXX
1st game: He discarded my leg but I took it back.
2nd game: He Prohibition my One Day of Peace. I had 2 copies in my hand.
(╯ಠ益ಠ)╯))))))))))┻━┻
3rd game: He Prohibition again. I Stormed him and he had another copy. I Magical Stone Excavation the Storm and then Stormed him again and died. LOL.

Result: Scrubbed like a sir.

Suicide Bomber decks are seriously Suicide Bomber decks.

Anyway, Konami made a searchable Water Armed Dragon Delinquint Duo which is super beatstick-ish.

( •_•)

( •_•)>⌐■-■

(⌐■_■)

(╯°□°)╯︵ ┻━┻

That is all.

Sunday 15 July 2012

15-7-2012 tourney report

So I really haven't been too interested in this game lately until I got some new hero bullshit stunts from Bahamut. Feeling inspired to play again (aka spam monsters) I entered todays tourney with low expectations of winning lol.

Deck Played: Arrive Black Hero

Round 1 vs Calvin (Arrive Black Hero)

game 1: Shock ruler is godlike as always lol.

game 2: I ate an otk from him on his second turn after he cleared some backrow of mine.

game 3: Shock ruler wins everything ....


Current Record 1-0


Round 2 vs Dark World (whose name I cannot remember)

Game 1: Skill drain ruins my life when Im playing a deck that relies on monster effects.

Game 2: Skill drain <_< I hate that card so much now.


Current Record 1-1


Round 3 vs Kenneth Plant (Laval) Paired up lol

Game 1: A shitty hand from plant leads to a quick otk from me with everything.

Game 2: he opened quite bad but he recovered with Maxx C and Rekindling

Game 3: Shock Master does his job as usual .....


Current Record: 2-1


Round 4 vs Bao Chun (Arrive Dark Hero)

Game 1: Opened subpar and ate an otk lol.

Game 2: Incorrect side deck let me fail at comboing and cost me the game.


Current Record :2-2


Round 5 vs Rong Jie

He let me win because he wanted to help push me into top 8 if possible


Current Record: 3-2


Final Result: 12th place

I had a lot of fun playing this deck even though the mirror match sucks ass. Yugioh is getting a bit stale in this format so I'll just keep playing this deck for a while.

I'll make a post about some of the cool stuff from Abyss Rising soon if I have time. School is making my life very busy. ;_;

Monday 9 July 2012

FINALLY!! EXTRA PACK TIME!!! (●´∀`●)



Thanks to shriek
I'm surprised at the possible addition of the tcg exclusive from the six sam structure deck since its so recent but better for six samurai players i suppose.


Yu-Gi-Oh! OCG Extra Pack 2012

「遊戯王OCG EXTRA PACK 2012」
Yu-Gi-Oh! Extra Pack 2012


Release: 13th October 2012

Includes 42 Cards:
- 6 Ultra Rares
- 6 Super Rares
- 10 Rares
- 20 Commons

Compilation of cards previously released only in the TCG Area.
(Presumable: TCG Onlys of Extreme Victory, Generation Force, Photon Shockwave, Order Chaos, Samurai Structure Deck and 1 more, yet unknown card)

Sunday 8 July 2012

Another Banlist Prediction from Putra (as if there weren't enough by now

As for september banlist as usual with banlists there are decks that should be hit, decks that shouldn't be hit, cards that should be affected, and cards that shouldn't however as usual.....


us:


Mr. Konami will you give us a decent banlist?



Konami:

Rejoice duelist, I can make your wish come true!!!
(As long as we keep getting money from you)

Forbidden:

Future Fusion (I think you all know why)
Brionac (generates all the loops, otks, and crazy combos so it has to go, bad news is less of bahas crazy combos)
Card Destruction (I hate cards like this which immediately auto win game)
Mind Control (I hate this card with all of my soul and being)

Limited:

Inzektor Dragonfly (inzektors have lived for around a year now time to go)
Rescue Wabbit (because laggia, opheon, and dolkka are good cards)

Semi Limited:

Agent Earth
TG striker
(I can dream right? right?)
Tour Guide (this card is <_<)
MST (Im starting to think three of this card is bad for the game)


Now if i were to be more unrealistic I would say this banlist would hit hieratics, chaos dragons, and wind ups more but I doubt that will happen since both decks are still quite new to the ocg unlike wabbit  and bugs.

Thanks for reading!!!

Thursday 5 July 2012

The Gold Box

Release: 25th August 2012
Price: 1200 Yen (incl. tax)

5 cards per pack, 4 packs per set

80 card set 

Contains all the Gold Rares that have been released in the Gold Series from 2009 to 2012.


Reprints of reprints lol

As if gold rares weren't easy enough to get already.

Sunday 1 July 2012

Chaos Hieratic Part 2

So I've been trying out the Chaos Hieratic decklist recently because I got bored with hero and got some interesting results with the deck so I decided to revise it.

Monsters: 27

3 REDMD
3 Tofeni
3 Shiyuu
3 Aset
3 Effect Veiler
2 Card Car D
2 Light Pulsar Dragon
2 Caius
2 Tragoedia
1 Black Luster Soldier
1 Watt Dragon
1 Luster Dragon #2
1 Gorz the Emissary of Darkness
Spells: 13

3 Pot of Duality
3 Hieroglyph Seal of Gathering
3 Cyclone
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn

Traps: 2

2 Phoenix Wing Wind Blast




The changes are highlighted in red.


So for a total of 42 cards this is version 2 of the deck.


I removed the Allure from my previous version as it really wasn't working that well for me.


The Curse of Dragon was also taken out because it was frankly quite useless. The option to exceed. rank 5 was quite good but it just didnt work out when I could do the same with Cyber Dragon + Eset.


Speaking of Cyber Dragon I took them out because I don't have a Sacred Pleaides, which was the rank 5 exceed I wanted to summon most often anyway. Instead of them I put Tragoedia and Gorz because I learned that this deck has absolutely no defense game 1 to stall with. Also Gorz and Tragoedia make good tribute fodder for Caius if necessary and both are Dark as well so it fits in better with the Chaos engine. 


I put in 3 Pot of Duality and 2 Forbidden Lance for added consistency and backrow hate. I took out the Solemn Judgment because I found it quite unnecessary at times. 


Overall I feel this version is better than the last one though I do miss Cyber Dragon in my main deck as it can pressure well, work wonders against Machina, and can be used to start off combos. It feels great to draw a Cyber Dragon when you have a hand of multiple Shiyuu.


I'm hoping that with the addition of Tragoedia and Gorz I can stall longer and farm what I need. 


Thanks for reading!