Tuesday 23 October 2012

Agent Decklist 23-10-2012

So I was too lazy to type this all out so I made a video.


Tell me what you think of it and comment on any changes I should make.

Thanks for watching!

Sunday 21 October 2012

asia plus scrubbing and decklists

Seeded into top 8 died in top 8 oh well. Congrats to William, Bixuan, and Johann of team koi for winning and thanks for treating us to drinks from Koi later lol.

So heres my decklist in order main side and extra. I'm missing a Card Trooper and Trap Stun because one ended up in a friends deck in a casual duel (lol) and the trap stun I had to return.




I died terribly to bad hands in top 8 but what can you do its yugioh, I tried my best and I got top 8 which is better than many people can say. There's always next year anyway. Most of the card choices in this deck are quite standard I feel for an agent deck. The two Tragoedia replace the Duality and the Night Beam and Raigeki Break replace the Cyclone and Torrential. The deck basically just plays the protect the Rai-Oh game and just spams boss monsters or simply beatdown with Venus and stuff to win. The Gellenduo is there as a replacement for Book of Moon and to use as tribute fodder for hands full of boss monsters.

As for the side the only curious choice should be the Leeching the Light. I put it in mainly because I was looking for a good power card against Hero Beat and Mirror and this was my preferred option. This is mainly because I can otk a Hero deck if they have only one Neos Alius on the field with Leeching the Light and Venus in hand.

Summon Venus
Summon three Shine Balls
Activate Leeching the Light target Neos Alius
(1600 + 1900) + 3(500 +1900) - 1900 = 8800 damage. 
Yeah no joke.


Saturday 20 October 2012

Whether your East or West its all the same

With YCS Rhode Island happening around the same time as the Asia Plus Championships I'd like to wish all duelists luck who are attending the events.

Personally I'm quite nervous for the Asia Plus Championships and am eating massive amounts of cake as a result of it.However I do hope that I can at least support my team in our top 8 match and hopefully win the entire thing with them.

As for you people in Rhode Island at this moment I'm looking forward to see if Wind-Ups can show that they can win a YCS or perhaps another deck can clinch the title and prove once and for all that Wind-Ups although they may be tier 1 are perhaps not head and shoulders above the other top tier decks (even though I believe they pretty much are at this point).

Personally I'm hoping for either Trooper Agents to win the event and show that my beloved Agents can stand a chance against Wind-Ups (even though I know they most likely do I just want some confirmed proof) or a heavy stun based deck like Heroes do well because anti-meta is cool (=.=)b 

Well wherever you are Singapore or the United States it's time to GET YOUR GAME ON!!!

I've always wanted to type that out.

Thanks for reading!!!

Thursday 18 October 2012

Beating Wind-Ups Part 1

So with all the Wind-Up insanity appearing all over Singapore this post I hope will be a helpful guide to helping stop Wind-Ups if you aren't already part of the crowd. If you already are well I hope this gives you some idea how to play the mirror match effectively.

The Key Player

If you didn't know by now the key to the Wind-Up deck is Wind-Up Shark

WindUpShark-ORCS-EN-SR-1E.jpg 

This one card which frankly shouldn't even be a Wind-Up because it can use its effect once per turn instead of once on the field lets the Wind-Up deck do the magic it does and summon 3-4 XYZs in a certain turn.

However there are few ways to stop this cards effect from going off and activating Magician's effect and letting them spam the field.

While there are few methods to stop this there are 2 ways to stop this card which I like to use.

The first is a card that is most commonly seen in Dark World

MindCrush-LCYW-EN-UR-1E.png

A card I put in my side deck frequently to fight against Laval, Machina Gadget, Mermail, and Wind-Up Mind Crush can stop Wind-Up Shark because the opponent is forced to reveal it before they summon it. Plus it is also useful for making the opponent discard the Wind-Ups they have searched with that annoying factory.

Second is a card I've been considering putting in my side deck but I don't have any Japanese copies of sadly is

DebunkEXVC-EN-SR-1E.png

An excellent card against not only Wind-Ups but Mermail and Dark World as well Debunk is a card that removes the Shark from the game permanently and won't let an annoying Rat later in the game revive the Shark later in the future.

While there are many other options to deal with Wind-Ups these are two that I have liked using recently just because of there all around use against many decks.

Thanks for reading I'll post Part 2 next week.

Saturday 13 October 2012

Asia Plus Qualifier 14/10/2012

So I went down for the last qualifier with my team yesterday with for once a decent amount of bedrest and a nice steak at pepper lunch. Our whole team got to the location ahead of time so we spent a hour or two testing between ourselves and warming up for the tournament.

I got my playset of wind-up shark and rabbit before the tournament started in preparation for my wind-up deck which I'll be playing soon (along with half of Singapore) and our team only got one H-C Gandiva from our packs sadly. <_<

After watching a hilarious fun game between Junk Doppel and Photon Beat the tournament soon started and it was announced that since 12 teams entered 8 of them would play against each other to determine a top 8 bracket.

Unfortunately we were picked for the round of 12.

I was playing Trooper Agents
Sherwyn was playing Hero Beat
Keith was playing Dark World

Round 1: vs Skill Drain Beast Beat

Game 1: I started first with a Venus and Gantetsu play to stall my opponent and ended my turn since I had no traps or spells to set. He summoned a Photon Trasher to beat through my Venus but I countered him with an Honest. After a few turns of nothing happening but me beating him with Venus I used a Earth in my hand along with the Venus to make Black Rose Dragon and clear the field leaving only my Gantetsu remaining, then proceeded to summon Hyperion and attack with him for two turns to end the game.

Game 2: He summoned an Gladiator Beast Andal, set 5 cards, and ended his turn. I summoned a Cyber Dragon and earth and was about to attack to force out some backrow but I had a sudden thought that Horn of the Phantom Beast was back there and just decided to Soul Taker the Andal, set a card, and end my turn. He simply passed his turn back to me and then I activated my Trap Stun and made a Black Rose Dragon to clear his entire field then summoned Hyperion and attacked him for 4 turns for game.

Personal Record: O O
Team Record:O - O (Sherwyns match was unfinished since Keith and I had already won)

Round 2: vs Hero Beat

Game 1: I didn't draw anything useful against him and only had a Tragoedia to stall for a bit with a hand stuck of Shine Balls (:V) and Orange Light and simply died to the attacks of his Heroes in a few turns.

Game 2: We both started slowly with both of us setting monsters myself a snowman eater and over the next few turns just set spell and traps and ended. He eventually summoned a stratos and attacked into my snowman eater which destroyed it. On my turn I summoned a Earth and was going to make Catastor but he Super Polyed the Snowman Eater and his set monster a Bubbleman (which I thought was a Snowman Eater or something of the sort into an Absolute Zero. I passed my turn and on his turn he made a Shining and attacked with both of them. I let the Zero kill my Earth and Prisoned the Shining. At this point I only had 1 set card a trap stun and my opponent had 4 of them on my turn I used Soul Taker on his Zero then activated the Trap Stun and used Heavy Storm on his 4 set cards. He couldn't recover from the disadvantage and lost to my Hyperion.

Game 3: I opened without any agents but with Heavy Storm, Gellenduo, and Hyperion so I had an obvious play to do and just set the Gellenduo and ended my turn. He summoned a monster attacked into my Gellenduo and set two cards and ended his turn. I used Heavy Storm to destroy his set cards and tribute summoned Hyperion to apply pressure. He attempted to make a comeback by using Super Poly on my Hyperion but I used Call of the Haunted to revive it, summoned a Card Trooper to mill a fairy so Hyperion to destroy his other set card and then activated Leeching the Light attacking with all my monsters for the game.

Personal Record: X O O
Team Record: OOX (Sherwyn topdecking Miracle Fusion like a boss)

Round 3: vs Dark World

Game 1: I started first and opened with Venus into Gantetsu and ended my turn. He set a monster and a backrow and passed it over to me. I summoned a Rai-oh and attacked his set monster with Venus which ended up being a Sangan! My Rai-oh and Venus then kept attacking him for the win since he couldn't get anything started without a Dark World monster to use.

Game 2: He started strong with a Grapha and multiple set cards. When I attempted to try something I got hit with a Deck Devestation Virus and just simply lost since I couldn't stop Grapha (Fuck you Grapha :V).

Game 3: I opened with 2 Shine Balls, Kristya, a Call of the Haunted, Raigeki Break, and a Soul Drain and set a Shine Ball (attempting to make second turn Gantetsu by some miracle) set all three traps and ended my turn. On his turn he started with Dark World Dealings which I chained Soul Drain too discarding Kristya for Dealings and Drawing Rai-oh off it. Then when he normal summoned a Snoww I used my Call of the Haunted to revive Kristya and prevent him from Summoning Grapha. He couldn't stop my Monsters and I just Eventually beat him down with Rai-oh and Kristya backed by the Soul Drain for game.

Personal Record: O X O
Team Record: O X O (Sherwyn's Dark Hero ran into a top decked Kinetic Soldier lol.)

Round 4: vs Mermail Team Insane Tech Pohseng

Game 1: We both played a grindy game where we kept trading cards with one another when I summoned Hyperion to attack him with though. He made a Big Eye to steal it (lol) which I was able to stop with some Raigeki Break shenanigans. A topdecked Solemn Warning was able to win me the game as it prevented him from summoning his Deep Sea Diva and let me attack with Hyperion for the game.

Game 2: Maxx C let me gain advantage off his Abyssphere and let me draw into my second Maxx C which I used to get more advantage off him. While I didn't draw Hyperion I did make a Catastor and he couldn't stop it so it beat him for a few turns along with another Magical Android I made later (since I felt I was low on life) and just kept attacking with both of them for game.

Personal Record: O O
Team Record: O O O (Lamby of Team Insane Tech was playing Chaos Dragons and opened a Royal Decree against Sherwyn which promptly ate a side decked Twister from him lol.)

So Team Putra wins their Qualifier dafuq :V and I ended up going 4-0 which I really can't believe I did myself.

Good job to my team for how well they performed as well.

Thanks to Noobie for helping our team out here and there prepare for these qualifiers

Thanks for reading!

Saturday 6 October 2012

Asia Plus Qualifier Report 6 October 2012

Entered my first Asia Plus qualifier not feeling that well because I ate too much for lunch. The store that was hosting the tournament is moving to a new location and since it is bigger hosted the tournament there.

As for some general background knowledge on the Asia Plus tournament for those of you who don't know it is a tournament where teams of 3 compete against one another to determine the best team in southeast asia. The main stipulation of these tournaments is that all three players must share one banlist. For example, since Monster Reborn is a limited card the entire team may only use one copy of it, each team may only play two copies of Solemn Warning since it is semi-limited, and each team may only use three copies of Mystical Space Typhoon since it is unlimited. Another restriction is that duel terminal cards from DT03 onwards are not allowed unless they were already reprinted in another set. 

My team made up of Sherwyn, Keith, and I entered the tournament as Team Putra.

Leader: Me
Player A: Sherwyn
Player B: Keith

I myself used Trooper Agents while my teammates Sherwyn and Keith used Hero Beat and Dark World  respectively.

There were 11 teams and it was a single elimination format so 6 teams had to fight it out first to determine a top 8. Unfortunately we were one of the 6 chosen.

Round 1: vs Lightsworn

Game 1: I drew a lot of backrow hate which was quite useless against him since he never set any traps and proceeded to lose to generic beatdown from his monsters.

Game 2:  I sided out most of my trap hate for generic monster removal such as soul taker and put in Maxx C which is normally quite useless but I never fully prepared for Lightsworn. I opened 2 Rai-Oh, 1 Earth, and 2 Shine Ball and thought I was doomed however I managed to control with Rai-oh for a while and pressure my opponent. For the finisher I used Soul Taker on his monster and then killed him with a field of Rai-oh and Venus.

Game 3: I controlled the game with an opening Venus into Gantetsu play and lost the Venus to a Photon Thrasher the following turn. I attacked with a Rai-Oh to kill the Thrasher on my turn and just ended. On his turn he unexpectedly summoned a Kycoo and used Creature Swap then ended his turn. With no available way to get past the stolen Gantetsu for now I simply waited until I got a Reborn which I used to make Catastor with a second Venus in my hand and kill the Gantetsu. I simply steamrolled him after that as he couldn't stop the Rai-Oh and Catastor with a hand full of Lumina.

Team Result: OO-

Top 8: vs Dark World

Game 1: He activated Dark World Dealings and I discarded Kristya while he discarded a Grapha. He then summoned a Grapha and ended his turn. I set two cards and ended my turn. He tried to Dark World Lightning one of my set cards and I chained the card he targeted, a call of the haunted, to revive the Kristya I discarded. He couldn't recover from that and died to Rai-Oh and Kristya beat.

Game 2: I sided in a lot of hate against Dark World but I none of it was useful since he started first and summoned a Grapha which I could not get rid of. I eventually ended up losing to beatdown from Grapha and Beiige.

Game 3: I set two cards and ended my turn. When he activated Dark World Dealings I chained Soul Drain to it negating the effect of the Dark World he discarded while I discarded a Kristya which I revived with Call of the Haunted at the end of his turn. He couldn't get rid of the Soul Drain and just died to my Kristya.

Team Result: OOX

Top 4: vs Agents

Game 1: Venus and Gantetsu to start protection followed by a heavy backrow for protection. He set up a backrow of his own but I was able to slowly push my way through it and then finish him with a Hyperion for the win.

Game 2: He set a monster and a backrow and ended his turn. I attacked into his set monster with a Card Trooper and it ended up being a Gellenduo. Which he tributed for a Kristya the following turn. I was able to deal with the Kristya eventually with a Soul Taker but by then it was too late and he finished me with Earth and Venus.

Game 3: I attempted doing the same Gellenduo stunt to him lol. However when I summoned my Kristya I ate a torrential. He had exactly three fairies in his grave after that and on his next turn he milled one fairy with Card Troopers effect and summoned a Kristya which killed me two turns later.

Team Result: XOX

So sadly we scrubbed in the top 4. Oh well it was a good run anyway at least. At least we pulled a Gagaga Gunman and a 3d foil from the packs we got for our entry fee.

I also got some Ultra Soul Takers from Sazabi too. (Thanks a lot if you read this)

Even though I didn't win I'm quite happy with my decks performance against the big three in this years Asia Plus (Hero, Mermail, and Dark World) and what I lost to was an Agent Mirror which shows that I need to be more prepared for the mirror match. Another thing that needs work is my hero matchup as I feel that it is my worst out of the big three. 

Oh well more testing is required I suppose and hopefully my team can win next weeks qualifier.

Thanks for reading!

Monday 1 October 2012

Flaming Dance Tenki

FlamingDanceTenki-CBLZ-JP-OP.jpg

When this card is activated: You can add 1 level 4 or lower beast-warrior type monster from your deck to your hand. While this card is face-up on the field, all Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Flaming Dance - "Tenki"" per turn.

So while its obvious this card should be used along with the flaming star archetype the text says that you can add 1 level 4 or lower beast-warrior type monster to your hand. What does this mean? 

WindUpRabbit-CT09-EN-SR-LE.png

Well if you weren't sick of seeing wind-up rabbit already in wind-ups now you might be seeing it somewhere else too.